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Preserving Worlds S2 Ep4: Active Worlds - Cyberspace With A Human Face
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- Reviews
- Citation
- Cataloging
- Transcript
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In the mid 90's, a group called the Contact Consortium brought together technologists, scientists, and artists to try and shepherd early virtual worlds into the mainstream.
We spoke with the group's founder about the scene around the creation of the first virtual worlds, considering their early promise from today's perspective.
Citation
Main credits
Murphy, Derek (filmmaker)
Murphy, Derek (film director)
Murphy, Derek (narrator)
Zemil, Mitchell (filmmaker)
Other credits
Cinematography, Mitchell Zemil; editing, Mitchell Zemil; animation, Mitchell Zemil, Bachelor Soft; music, Graham Kartna, Voyage Futur.
Distributor subjects
No distributor subjects provided.Keywords
WEBVTT
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(light music)
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(upbeat electronic music)
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- We all know why we\'re
here and we all know
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what we\'re talking about.
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We\'re talking about cyberspace.
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In the beginning was the
wire, the first layer,
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the base layer of the Noosphere, slide.
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Hey, Bruce.
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(light music)
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- [Narrator] In the mid 1990s,
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the utopian rhetoric
around the worldwide web
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had reached a fever pitch.
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Rapid advances in personal home computing
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and networking infrastructure
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were causing dramatic
cultural and economic shifts.
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Unprecedented amounts of
investment money poured
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into Silicon Valley and a new archetype
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of technologist was born.
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The evangelist.
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Evangelists were a combination
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of free floating salesmen
and public intellectual.
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They adopted particular technologies
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and acted as spokespersons for them.
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Some were employed by
particular tech companies
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and some worked for themselves.
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But either way,
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the goal was the same to
create a network effect
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whereby the more people
bought into their technology,
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the faster its value rose.
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Through sheer force of hype,
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they opened up their
own space in the market.
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We spoke with a former evangelist
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for Virtual World Technology, Bruce Damer,
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seeing the potential for
the Internet\'s website-based
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user experience to transition
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to a futuristic place-based
mode of interaction.
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In 1995, Damer simultaneously formed
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a virtual world company and a
nonprofit consortium dedicated
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to advancing virtual worlds.
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A neo hippie, a technologist,
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and a science fiction enthusiast.
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Bruce was a synthesis of some
of the most potent cultural
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and ideological currents at play
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in the Bay Area at that time.
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Bruce\'s nonprofit,
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the Contact Consortium was an offshoot
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of a longstanding group
called Contact dedicated
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to preparing for first contact
with extraterrestrials.
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Though small, the consortium
had an outsized impact
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on the ways our culture received
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and understood virtual worlds.
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We spoke with Bruce about
the consortium\'s experiments
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with the 1995 Virtual
World Platform Alpha World,
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later known as Active Worlds,
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to learn about the scene
around the creation
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of the first graphical virtual worlds
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and consider their early promise
from today\'s perspective.
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- My name is Dr. Bruce Damer.
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I am currently a scientist
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with University of California Santa Cruz.
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25 years ago I was
enthralled by the possibility
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of virtual worlds coming into existence
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and I was living in
Prague and in 1991 or \'92,
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I read \"Snow Crash\", Neal
Stephenson\'s great novel,
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which he introduces the term metaverse.
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And I thought, wow, this
has to exist sometime.
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This has to happen.
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And so out of this original core group,
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which was called Contact,
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we formed a new initiative
called the Contact Consortium,
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which would take all these people
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who had this online experience
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and apply them to the
coming of metaverses,
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of graphical representations of people
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and landscapes, i.e.
avatars per Neal Stephenson.
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And we are in the midst of
forming the organization
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and we are having
meetings in March of \'95.
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And then in May of \'95,
the first virtual world
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actually appeared on the internet.
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We thought it might take several years.
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And then in August of 1995,
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the same company which was
named Worlds Incorporated,
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launched Alpha World.
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And I realized Alpha World has it.
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It was just a green
plane with a few objects,
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but you could pick them up,
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make a copy of them, rotate them,
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raise and lower them and stack them
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and you could build stuff.
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It was that simple.
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Alpha world just exploded.
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It was only a few thousand
users by the end of 1995.
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But they took a satellite
image of the alpha world
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population of objects
that have been placed down
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and you can make out rivers
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and towns and all kinds of things.
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Hundreds of thousands or millions
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of objects have been placed down,
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building little homesteads
and the user just poured
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in through the central part
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and you could watch the
morphology of this world change.
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In about the same time the
Burning Man Festival was starting
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in the desert and it was very much
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like Alpha World in that people
arrived, pick their plot.
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They used the worldwide web to coordinate
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and camps just appeared everywhere.
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Camps would appear
around the central part,
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but it was distributed peer-to-peer,
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completely emergent phenomenon.
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And so that\'s the fascination
of when the Contact Consortium
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picked Active Worlds as
our experimental platform.
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And we worked with a
developer to create things
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like the Telegram interface or an easy way
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to right click on a username
and join them in a world.
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And they gave us worlds
to do experiments with.
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We did our first community build.
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We said to ourselves,
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what if you gave building
rights to a group of people,
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not just have one person dragging
objects around a building,
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but 10 people that each
would build part of a world?
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And that was Sherwood Forest Town,
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which I started laying out in
January of \'96 by basically
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placing a whole bunch of trees
in an area to reserve it.
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\'Cause if you put an object
down, it became your territory.
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And then people came in to Sherwood Forest
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and we removed the trees and
then they started building.
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And if you\'re interested,
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we can teleport over to Sherwood Forest.
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This is the front gate.
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And there were these news
stands where if you clicked,
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you could get Sherwood
Forest News and you\'ll get
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a web popup that shows you the news
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for the town in very 1990s
hand built website style.
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There\'s been a little
vandalism to our site
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because I don\'t know if it\'s
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because Sherwood was kind of famous.
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I mean, Sherwood won an award
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at the Ars Electronica
festival in Austria.
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Perhaps people visited
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and wanted to leave an artifact there.
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Luckily we did cover up most of the land,
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so we didn\'t get vandalized.
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Other people found cracks and
and put stuff in the cracks.
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But there is this sort of peaceful
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environment inside the walls.
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I wanna walk in through
this stone arch here.
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You\'ll see there\'s this
sort of a blue dot.
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What we decided was there
had to be an easy way to get
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people together in world.
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And we coined the term in world,
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this was all being invented.
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Like what is your experience?
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While I\'m in world,
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I\'m with people inside a virtual world.
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So we arranged these pots in a circle
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and people stood at each pot.
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There could be a dozen people
or two dozen people standing
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in here so that their text was separated.
00:08:00.690 --> 00:08:02.400
So if I type below,
00:08:02.400 --> 00:08:06.210
my text is above my head and
I could be in bird\'s eye view
00:08:06.210 --> 00:08:09.810
and I can watch the text
above multiple people\'s heads
00:08:09.810 --> 00:08:12.360
as well as down in the chat.
00:08:12.360 --> 00:08:14.970
There was no chat actually initially.
00:08:14.970 --> 00:08:18.360
So it\'s only text above the avatar head.
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So this is the first talking circle.
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It was like trying to create
user interface innovations
00:08:25.350 --> 00:08:27.243
to make the community work.
00:08:31.110 --> 00:08:33.720
So all of these objects are super old.
00:08:33.720 --> 00:08:37.230
They\'re like an old
archeological ruin in a way.
00:08:37.230 --> 00:08:39.240
Here are some of the
trees that we put down
00:08:39.240 --> 00:08:41.760
and if I right click actually on a tree,
00:08:41.760 --> 00:08:45.360
sometimes it tells you the
date the object was put there.
00:08:45.360 --> 00:08:50.360
Tuesday, February 13th, 1996,
that tree was put there.
00:08:51.750 --> 00:08:53.853
Talk about ancient stuff.
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And this is Laurel\'s Herb Garden.
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So now I\'m in Laurel\'s house.
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She wanted to make like
a garden setting house.
00:09:05.010 --> 00:09:08.340
So this is Sherwood Forest,
was experiment number one.
00:09:08.340 --> 00:09:12.060
Can we handle a group of
people with common privileges
00:09:12.060 --> 00:09:14.850
building a common place?
00:09:14.850 --> 00:09:18.300
We had Community Day on March 24th, 1996,
00:09:18.300 --> 00:09:21.210
and we showed this live
at the contact conference,
00:09:21.210 --> 00:09:23.838
our original parent organization
00:09:23.838 --> 00:09:26.700
so they could see that
this is actually happening.
00:09:26.700 --> 00:09:29.820
And part of contact included
science fiction writers
00:09:29.820 --> 00:09:31.870
like Jerry Pournelle and Larry Niven
00:09:33.324 --> 00:09:36.174
because this is all inspired
by science fiction in a way.
00:09:37.244 --> 00:09:40.080
So the science fiction
writers were there witnessing
00:09:40.080 --> 00:09:42.240
the birth of a kind of new cyberspace
00:09:42.240 --> 00:09:43.680
that wasn\'t just an interface,
00:09:43.680 --> 00:09:45.840
it wasn\'t just a
worldwide web and buttons,
00:09:45.840 --> 00:09:49.803
it was a place, I called it
cyberspace with a human face.
00:09:51.273 --> 00:09:53.856
(upbeat music)
00:10:02.580 --> 00:10:04.793
So we were off and running,
00:10:04.793 --> 00:10:09.180
we could do experiments inside
a virtual world platform.
00:10:09.180 --> 00:10:12.300
We realized that as a
community we could build
00:10:12.300 --> 00:10:16.170
a common thing and have it
coherence and have a life to it,
00:10:16.170 --> 00:10:19.111
like have meetings of a poetry reading
00:10:19.111 --> 00:10:21.210
in it with a live poet on a stage.
00:10:21.210 --> 00:10:23.070
At that time in 1996,
00:10:23.070 --> 00:10:26.786
we were going to host
our first conference,
00:10:26.786 --> 00:10:28.860
it was called Earth to Avatars,
00:10:28.860 --> 00:10:32.190
saying, \"Hello, you
know, Earth to avatars.
00:10:32.190 --> 00:10:35.580
And from that conference
we had financed then
00:10:35.580 --> 00:10:39.270
to do activities and I traveled the world.
00:10:39.270 --> 00:10:42.270
I wrote a book about avatars
and I just was sort of
00:10:42.270 --> 00:10:46.680
the Johnny Appleseed of
avatar virtual worlds,
00:10:46.680 --> 00:10:48.840
avatar cyberspace
00:10:48.840 --> 00:10:52.053
for several years and helped spread it.
00:10:53.880 --> 00:10:55.770
- [Narrator] Damer is known
as one of the pioneers
00:10:55.770 --> 00:10:57.213
of the virtual worlds.
00:10:58.284 --> 00:10:59.700
He says Second life is nothing new.
00:10:59.700 --> 00:11:01.140
He\'s been following the trend since
00:11:01.140 --> 00:11:03.930
the early nineties and
even wrote a book about it.
00:11:03.930 --> 00:11:08.220
- This book was written as
a user\'s guide to avatar,
00:11:08.220 --> 00:11:10.620
cyberspace and all the different worlds
00:11:10.620 --> 00:11:11.760
that you can go into.
00:11:11.760 --> 00:11:14.560
- [Narrator] Bruce Damer
says virtual worlds
00:11:14.560 --> 00:11:17.460
like \"Second Life\" will become mainstream.
00:11:17.460 --> 00:11:18.821
- But I\'m hoping that we\'re gonna move
00:11:18.821 --> 00:11:21.570
in virtual worlds to like
where movies were by 1930.
00:11:21.570 --> 00:11:24.510
You know, you had voice and
sound and it was a business.
00:11:24.510 --> 00:11:27.543
You had a studio system,
it was a mature thing.
00:11:27.543 --> 00:11:30.320
And I think that we\'re gonna get there,
00:11:30.320 --> 00:11:31.957
that virtual worlds will be
00:11:31.957 --> 00:11:33.757
this new way of being in cyberspace.
00:11:35.161 --> 00:11:36.630
So we held the conference in San Francisco
00:11:36.630 --> 00:11:38.280
and then we held a second conference
00:11:38.280 --> 00:11:41.370
in 1997 at a university in San Francisco.
00:11:41.370 --> 00:11:43.680
And I realized it is expensive.
00:11:43.680 --> 00:11:48.060
We needed $200,000 and a
huge amount of logistics
00:11:48.060 --> 00:11:50.340
and 500 people would come.
00:11:50.340 --> 00:11:53.190
So we then decided in \'98
00:11:53.190 --> 00:11:56.100
to put our money where our mouth is,
00:11:56.100 --> 00:11:57.870
to take our own drugs in the sense
00:11:57.870 --> 00:12:01.380
and move the entire
event inside cyberspace.
00:12:01.380 --> 00:12:03.260
So let\'s go to AV98.
00:12:15.488 --> 00:12:17.988
(light music)
00:12:22.860 --> 00:12:24.720
Where you\'re standing,
00:12:24.720 --> 00:12:27.760
you\'ll see it looks like a big building
00:12:29.056 --> 00:12:32.280
and it\'s actually modeled
on Heathrow Terminal Four
00:12:32.280 --> 00:12:34.083
in the Heathrow Airport in London.
00:12:35.118 --> 00:12:38.490
Stuart Gold is the architect
behind a lot of this
00:12:38.490 --> 00:12:41.463
and a team of volunteers
made all these objects.
00:12:42.790 --> 00:12:45.060
And you can see there is
Avatars98 at the Digigarden.
00:12:45.060 --> 00:12:47.730
That was our live webcam from here
00:12:47.730 --> 00:12:51.300
at Ancient Oaks Farm in November of 1998.
00:12:51.300 --> 00:12:53.730
And everyone was on modem connections.
00:12:53.730 --> 00:12:58.663
So this world was streaming
over 24K, 96K modems,
00:13:00.930 --> 00:13:03.120
but doing just fine.
00:13:03.120 --> 00:13:06.420
I\'m wearing my conference chair avatar.
00:13:06.420 --> 00:13:09.510
Avatars98 had dozens of innovations
00:13:09.510 --> 00:13:11.970
that were done on a shoestring budget
00:13:11.970 --> 00:13:14.733
with tech that was barely there.
00:13:15.812 --> 00:13:17.512
But we did a lot of social design.
00:13:18.430 --> 00:13:20.934
One of the elements was Digigardener,
00:13:20.934 --> 00:13:22.650
his avatar should be like 12 feet tall,
00:13:22.650 --> 00:13:24.390
so he has some authority.
00:13:24.390 --> 00:13:26.820
So if I\'m going and there\'s somebody
00:13:26.820 --> 00:13:30.900
who\'s cussing off a speaker
or offending an exhibitor,
00:13:30.900 --> 00:13:33.930
I can go and read the law to them.
00:13:33.930 --> 00:13:35.790
So they made my avatar this big,
00:13:35.790 --> 00:13:38.343
this kind of robot with my picture on it.
00:13:46.051 --> 00:13:49.170
These booths were laid
out with a web form.
00:13:49.170 --> 00:13:53.940
What we realized is that users
having to learn a 3D tool,
00:13:53.940 --> 00:13:57.450
design their booths and wire
frame it up and then submit it.
00:13:57.450 --> 00:14:00.090
Very few people would want to do that.
00:14:00.090 --> 00:14:01.860
In a sense, 3D modeling tools
00:14:01.860 --> 00:14:04.552
are the killer app in that they kill
00:14:04.552 --> 00:14:07.410
access to virtual worlds.
00:14:07.410 --> 00:14:08.640
If you\'re requiring them,
00:14:08.640 --> 00:14:10.110
you wanna build your own world here,
00:14:10.110 --> 00:14:12.270
here, take 3D Studio Max
00:14:12.270 --> 00:14:15.540
or take some simple web
tool and build your world.
00:14:15.540 --> 00:14:17.071
Good luck.
00:14:17.071 --> 00:14:18.480
You know, you\'re gonna
get very little content
00:14:18.480 --> 00:14:20.850
and I think that\'s been borne out.
00:14:20.850 --> 00:14:23.577
But what if you said
it\'s like \"Burning Man\"?
00:14:25.134 --> 00:14:27.570
You can pick your camp
location on a website
00:14:27.570 --> 00:14:30.420
and then you can lay it
out with standard parts.
00:14:30.420 --> 00:14:32.040
You could pick this pillar
00:14:32.040 --> 00:14:34.800
and put your image of your company,
00:14:34.800 --> 00:14:37.710
expoworld.net, pick a couple of objects,
00:14:37.710 --> 00:14:41.340
like a web link there,
URLs to all your resources.
00:14:41.340 --> 00:14:44.250
And boom, when you arrive
in the exhibit hall,
00:14:44.250 --> 00:14:46.110
your booth is built for you.
00:14:46.110 --> 00:14:48.390
So it was the idea of democratizing
00:14:48.390 --> 00:14:52.473
the ability of users to make
3D content quickly and easily.
00:14:55.350 --> 00:14:57.240
So now what I\'m gonna do is take you over
00:14:57.240 --> 00:15:02.240
to an important part of
Avatars98, which is the big board.
00:15:03.270 --> 00:15:05.220
I\'m gonna warp over there.
00:15:05.220 --> 00:15:07.113
You guys can warp along with me.
00:15:08.010 --> 00:15:12.180
And what it is, it\'s a big floating board
00:15:12.180 --> 00:15:14.433
that shows all the events
that are happening.
00:15:15.469 --> 00:15:18.510
And if I click on the
little icon down there,
00:15:18.510 --> 00:15:21.870
I will get the big board
schedule pops up in the web.
00:15:21.870 --> 00:15:23.160
It\'s like my conference book,
00:15:23.160 --> 00:15:25.680
but I can float right up to this
00:15:25.680 --> 00:15:28.530
and click on the big board itself.
00:15:28.530 --> 00:15:31.140
And now I\'ve warped
over to the speaker pod.
00:15:31.140 --> 00:15:34.290
These pods are little speaker areas
00:15:34.290 --> 00:15:36.720
that are populated by bots.
00:15:36.720 --> 00:15:39.510
People said, well I
need to have my slides.
00:15:39.510 --> 00:15:42.330
The presenters up front,
a couple of things,
00:15:42.330 --> 00:15:45.567
a couple of logos and
audio link that would allow
00:15:45.567 --> 00:15:49.530
live audio to stream
out through Talkspace.
00:15:49.530 --> 00:15:51.090
This is 1998.
00:15:51.090 --> 00:15:53.793
There\'s no YouTube, none
of that sort of stuff.
00:15:55.950 --> 00:15:56.880
- [Interviewer] Was this the first
00:15:56.880 --> 00:15:59.373
all online conference in a 3D space?
00:16:00.825 --> 00:16:03.810
- [Bruce] This was, and we didn\'t know
00:16:03.810 --> 00:16:05.880
what the numbers would be,
00:16:05.880 --> 00:16:09.214
because the platforms were
less than two years old.
00:16:09.214 --> 00:16:12.270
And the maturity, we didn\'t
know whether we could handle it.
00:16:12.270 --> 00:16:14.610
But it turns out that this world,
00:16:14.610 --> 00:16:17.070
this single AV98 world all dialed
00:16:17.070 --> 00:16:18.870
in through modem connection.
00:16:18.870 --> 00:16:23.870
We peaked out at maybe 850
simultaneous users in this space,
00:16:24.210 --> 00:16:26.220
the developer of the world.
00:16:26.220 --> 00:16:29.850
Ron Britvich, sat on the
server and just monitored it
00:16:29.850 --> 00:16:33.030
and said it went to the
biggest numbers he\'d ever seen.
00:16:33.030 --> 00:16:36.330
But it was totally stable and the content
00:16:36.330 --> 00:16:38.340
was totally stable streaming out.
00:16:38.340 --> 00:16:40.233
So yeah, it was was great.
00:16:42.544 --> 00:16:45.870
I\'m gonna zoom over to
the art gallery now.
00:16:45.870 --> 00:16:48.600
This is for people to put their artwork up
00:16:48.600 --> 00:16:50.250
just as you see at a conference.
00:16:50.250 --> 00:16:55.250
And as was done at the
Contact Conference since 1982,
00:16:55.770 --> 00:16:58.470
we\'re looking at Nancy Zuidema\'s art.
00:16:58.470 --> 00:17:01.740
She was an early member
of the Contact Consortium.
00:17:01.740 --> 00:17:04.110
All the other artwork is sort of offline
00:17:04.110 --> 00:17:07.530
because it\'s URLs directly to JPEGs
00:17:07.530 --> 00:17:11.370
or gifts or something
on sites that are gone.
00:17:11.370 --> 00:17:14.010
But Nancy\'s site\'s still live.
00:17:14.010 --> 00:17:17.133
So there\'s her artwork
served after all these years.
00:17:21.708 --> 00:17:25.077
And I\'m gonna zip over
to another fun area,
00:17:25.077 --> 00:17:27.570
the the webcam wall.
00:17:27.570 --> 00:17:30.286
And what we decided to do is sort of bring
00:17:30.286 --> 00:17:33.094
a bit of the real world into the virtual.
00:17:33.094 --> 00:17:35.790
Webcams were a new thing
and they generally spruce
00:17:35.790 --> 00:17:37.623
an image every few seconds.
00:17:39.547 --> 00:17:41.820
And we decided to put a wall of them up
00:17:41.820 --> 00:17:44.245
and build scripts that would go
00:17:44.245 --> 00:17:47.370
and pull these cam images
from all over the net.
00:17:47.370 --> 00:17:49.050
This was completely populated
00:17:49.050 --> 00:17:50.853
with views from all over the world.
00:17:51.724 --> 00:17:54.420
I\'ll actually stand next
to our cam that we had.
00:17:54.420 --> 00:17:56.250
And there\'s still like the last image
00:17:56.250 --> 00:17:59.673
when we were shutting down is still there.
00:18:01.560 --> 00:18:03.240
Digi\'s place, Digigardener\'s place,
00:18:03.240 --> 00:18:06.900
that\'s in the old farmhouse
here at Ancient Oaks Farm.
00:18:06.900 --> 00:18:11.820
That\'s me and my more
hippiness 20-some years ago.
00:18:11.820 --> 00:18:14.700
And several people who were at our node.
00:18:14.700 --> 00:18:17.280
Avatars98 had nodes all over the world.
00:18:17.280 --> 00:18:20.760
It had individuals dialing
in from their computers,
00:18:20.760 --> 00:18:24.150
but also an electronic
cafe in Santa Monica.
00:18:24.150 --> 00:18:25.770
Art Museum in Helsinki,
00:18:25.770 --> 00:18:28.020
Finland had it on a huge screen
00:18:28.020 --> 00:18:30.030
and there were like 200 people there.
00:18:30.030 --> 00:18:31.140
So there were these nodes
00:18:31.140 --> 00:18:34.653
all over the planet and
several thousand users.
00:18:36.242 --> 00:18:39.480
But there were well-known
scientists in here,
00:18:39.480 --> 00:18:44.480
political people,
anthropologists, and also CNN.
00:18:44.970 --> 00:18:48.090
So if you look over
here, this CNN Live Feed,
00:18:48.090 --> 00:18:52.905
CNN actually did a coverage
of Avatars98 as well.
00:18:52.905 --> 00:18:55.903
Maybe this is gonna be the
way we meet in the future.
00:18:55.903 --> 00:18:59.550
When CNN went live with a
broadcast about Avatars98,
00:18:59.550 --> 00:19:02.190
we watched it in webcam,
00:19:02.190 --> 00:19:05.430
kind of occasional
screenshots in the world.
00:19:05.430 --> 00:19:09.930
So we had 200 people standing
here in Avatar watching
00:19:09.930 --> 00:19:13.410
themselves being shown on broadcast TV.
00:19:13.410 --> 00:19:15.573
And that was kind of a first as well,
00:19:16.616 --> 00:19:17.983
that was later kind of replicated with MTV
00:19:17.983 --> 00:19:19.713
and Onlive Traveler.
00:19:21.416 --> 00:19:23.103
But that was pretty thrilling.
00:19:28.330 --> 00:19:31.920
What you\'re seeing here are
images of other technologies,
00:19:31.920 --> 00:19:33.840
other virtual world platforms,
00:19:33.840 --> 00:19:35.950
\'cause Alpha World and Active World
00:19:36.828 --> 00:19:37.740
wasn\'t the only platform,
00:19:37.740 --> 00:19:42.000
but each of these platforms
held Avatars98 events,
00:19:42.000 --> 00:19:43.590
at the same time as the event
00:19:43.590 --> 00:19:45.003
that was in Active Worlds.
00:19:46.110 --> 00:19:48.125
So if I look around,
00:19:48.125 --> 00:19:48.958
I\'ll see Outer Worlds.
00:19:48.958 --> 00:19:51.180
There\'s Blaxxun Interactive named
00:19:51.180 --> 00:19:55.380
after the famous Blaxxun
Cafe in Snow Crash.
00:19:55.380 --> 00:19:59.190
There\'s Worlds Away, the
successor to Habitat,
00:19:59.190 --> 00:20:01.770
which was the first avatar environment.
00:20:01.770 --> 00:20:03.706
There\'s Vnet,
00:20:03.706 --> 00:20:06.156
which was a Java-based
M00 that joined the event.
00:20:07.567 --> 00:20:10.500
And there\'s the Palace, which
was quite a big platform.
00:20:10.500 --> 00:20:13.590
It was 2D artwork with chat.
00:20:13.590 --> 00:20:15.873
Roomancer was a new platform.
00:20:17.040 --> 00:20:20.190
There was a platform right
here called Traveler,
00:20:20.190 --> 00:20:22.230
which I actually bought after
00:20:22.230 --> 00:20:24.900
the company went bankrupt in 2000.
00:20:24.900 --> 00:20:27.570
And Traveler is a voice world
00:20:27.570 --> 00:20:29.700
with avatars that do lip syncing.
00:20:29.700 --> 00:20:32.490
And there\'s 3D specialized voice,
00:20:32.490 --> 00:20:34.950
just a tremendous technology.
00:20:34.950 --> 00:20:37.470
I did hundreds of talks on virtual worlds.
00:20:37.470 --> 00:20:39.060
I would open with Traveler
00:20:39.060 --> 00:20:41.700
because people could
completely relate to it.
00:20:41.700 --> 00:20:44.700
Here\'s a clown and a seahorse
00:20:44.700 --> 00:20:46.770
moving around with lip syncing.
00:20:46.770 --> 00:20:48.453
And real voices are coming out,
00:20:49.847 --> 00:20:52.428
floating in a specialized cocktail party.
00:20:52.428 --> 00:20:54.240
Specialized audio, people could rock it.
00:20:54.240 --> 00:20:56.220
That\'s what an avatar is.
00:20:56.220 --> 00:20:59.040
Those are people, they built this place.
00:20:59.040 --> 00:21:01.110
And in fact, there\'s a team right now
00:21:01.110 --> 00:21:03.600
to get Traveler back and running.
00:21:03.600 --> 00:21:07.710
So Traveler\'s gonna come
back alive for the 2020s due
00:21:07.710 --> 00:21:10.050
to some really good work\'s been done
00:21:10.050 --> 00:21:12.303
to get it working on modern platforms.
00:21:14.310 --> 00:21:15.810
So if you clicked on these things,
00:21:15.810 --> 00:21:18.390
it told you how to get to the clients.
00:21:18.390 --> 00:21:22.026
There was no compatibility
between these worlds.
00:21:22.026 --> 00:21:25.024
So you couldn\'t take
your avatar to WorldsAway
00:21:25.024 --> 00:21:27.240
and then go on into Blaxxun.
00:21:27.240 --> 00:21:29.250
The content\'s incompatible.
00:21:29.250 --> 00:21:32.542
Everything is custom
just as we have today.
00:21:32.542 --> 00:21:34.920
So there is no universal metaverse.
00:21:34.920 --> 00:21:36.762
And as you know,
00:21:36.762 --> 00:21:38.520
Facebook takes on the moniker
00:21:38.520 --> 00:21:40.920
and the challenge of
creating a true Metaverse,
00:21:40.920 --> 00:21:44.574
which I doubt if anyone can at this point,
00:21:44.574 --> 00:21:47.400
they\'d have to create universal standards,
00:21:47.400 --> 00:21:49.143
which I just don\'t see happening.
00:21:50.078 --> 00:21:51.900
At our 1996 physical conference,
00:21:51.900 --> 00:21:56.340
we had a special half day on
standards, avatar standards.
00:21:56.340 --> 00:21:57.570
You know, could this ever happen?
00:21:57.570 --> 00:21:59.730
Could you walk through worlds,
00:21:59.730 --> 00:22:02.343
visit multiple worlds from
multiple technologies?
00:22:14.338 --> 00:22:16.950
It\'s been so much fun to
actually go around these spaces.
00:22:16.950 --> 00:22:19.830
I haven\'t been in for a decade.
00:22:19.830 --> 00:22:21.810
I\'m grateful to the Active Worlds company
00:22:21.810 --> 00:22:24.813
for keeping these worlds alive
and online all this time.
00:22:25.972 --> 00:22:26.805
(indistinct) Absolutely.
00:22:26.805 --> 00:22:28.953
Why do you suppose they are still online?
00:22:30.126 --> 00:22:31.800
- There was a period in
which Worlds Incorporated
00:22:31.800 --> 00:22:35.220
was going into its form of bankruptcy.
00:22:35.220 --> 00:22:38.460
As all early companies do.
00:22:38.460 --> 00:22:40.080
Their pioneering companies,
00:22:40.080 --> 00:22:42.120
they run out of investment dollars.
00:22:42.120 --> 00:22:46.170
Two users purchased the
technology back in, gosh,
00:22:46.170 --> 00:22:51.170
I guess it was \'98, and
they just kept it going.
00:22:51.540 --> 00:22:52.980
And they used the platform
00:22:52.980 --> 00:22:55.260
to develop business projects and whatnot.
00:22:55.260 --> 00:22:57.153
And they\'re still doing it.
00:22:57.153 --> 00:23:00.420
I mean, the company was
based in Newburyport.
00:23:00.420 --> 00:23:02.850
I got in touch with one of
the guys at the company just
00:23:02.850 --> 00:23:07.293
to get my username all redone
and they\'re still around.
00:23:08.134 --> 00:23:09.660
So I think that with modest projects,
00:23:09.660 --> 00:23:12.000
they could keep the thing going.
00:23:12.000 --> 00:23:13.830
I think Rick Noll said,
00:23:13.830 --> 00:23:15.750
as long as I can keep having a chicken
00:23:15.750 --> 00:23:19.350
in the oven for my family, I\'m fine.
00:23:19.350 --> 00:23:20.493
Something like that.
00:23:21.330 --> 00:23:23.250
So it keeps going.
00:23:23.250 --> 00:23:26.550
Whereas all the other
platforms do die off.
00:23:26.550 --> 00:23:30.960
And then the users and all
their experiences go with them.
00:23:30.960 --> 00:23:32.970
I think that if the content
00:23:32.970 --> 00:23:36.120
and the care of the servers is solely
00:23:36.120 --> 00:23:39.780
in the company\'s hands,
it\'s less likely to survive.
00:23:39.780 --> 00:23:43.470
Whereas if users are running
servers on a distributed basis
00:23:43.470 --> 00:23:47.580
and doing their own content,
it\'s got more potential.
00:23:47.580 --> 00:23:50.250
If the company goes away
that owns the technology,
00:23:50.250 --> 00:23:52.563
they can probably keep
their servers running.
00:23:53.400 --> 00:23:54.840
It\'s like if it\'s peer to peer,
00:23:54.840 --> 00:23:56.373
rather than being centralized.
00:24:02.850 --> 00:24:05.750
We\'re gonna finish up at the Avvy Awards.
00:24:07.634 --> 00:24:11.610
What we had, and you can
see images of this online,
00:24:11.610 --> 00:24:13.410
it was actually 600 people waiting
00:24:13.410 --> 00:24:18.120
to see who was voted
the best avatar of 1998.
00:24:18.120 --> 00:24:22.560
Winners of the all virtual
Avvy Awards was Summer,
00:24:22.560 --> 00:24:26.160
who was a almost naked female avatar
00:24:26.160 --> 00:24:28.980
with animated butterflies for clothing.
00:24:28.980 --> 00:24:32.460
And then the category
winners on the right.
00:24:32.460 --> 00:24:34.743
So as our version of sort of the Oscars.
00:24:36.840 --> 00:24:39.120
Let\'s pay attention folks,
00:24:39.120 --> 00:24:43.440
here we go with 1998
Avatar Avvy Award winners.
00:24:43.440 --> 00:24:45.780
And they\'re saying everyone
is a silent pin drop,
00:24:45.780 --> 00:24:48.153
and the envelope is clang.
00:24:49.140 --> 00:24:54.140
The file I\'m gonna put up
is called Summer-SM.jpg.
00:24:54.360 --> 00:24:56.314
And they\'re all gonna see that
00:24:56.314 --> 00:24:58.283
and they\'re all gonna go
completely el bonkers.
00:24:59.940 --> 00:25:01.590
- Judges must have all been male.
00:25:04.001 --> 00:25:07.183
(light music)
00:25:07.183 --> 00:25:08.370
- [Bruce] What you\'re seeing here
00:25:10.033 --> 00:25:11.990
is a platform from the innocent,
00:25:11.990 --> 00:25:14.943
fresh, breathless pioneer
period of the internet.
00:25:16.380 --> 00:25:19.290
The dotcom crash happened in 2000.
00:25:19.290 --> 00:25:21.780
The dotcom bomb, they called it.
00:25:21.780 --> 00:25:24.150
And these companies just got vacuumed up.
00:25:24.150 --> 00:25:28.620
They either went full
bankruptcy or they just vanished
00:25:28.620 --> 00:25:31.353
with exception of a couple
of the Active Worlds.
00:25:32.800 --> 00:25:34.320
So a lot of that early experience
00:25:34.320 --> 00:25:36.420
was lost and virtual worlds ended,
00:25:36.420 --> 00:25:39.660
what some people call the winter period
00:25:39.660 --> 00:25:44.100
around 2000 to 2004,
creative things happen,
00:25:44.100 --> 00:25:46.920
but then first generation
integrators go away
00:25:46.920 --> 00:25:48.690
and then there\'s a second coming
00:25:48.690 --> 00:25:51.990
and the second coming included their.com
00:25:51.990 --> 00:25:54.300
and included Adobe\'s atmosphere platform,
00:25:54.300 --> 00:25:58.740
which I became an evangelist
for to help development.
00:25:58.740 --> 00:26:02.550
And then Phillip Rosedale
founded \"Second Life\".
00:26:02.550 --> 00:26:06.090
So I went up to \"Second
Life\" in 2003 or so.
00:26:06.090 --> 00:26:07.687
I remember asking Phillip Rosedale,
00:26:07.687 --> 00:26:10.380
\"What are you gonna call the names
00:26:10.380 --> 00:26:12.450
of the characters representing people?\"
00:26:12.450 --> 00:26:14.790
I said, \"Could you call them avatars?\"
00:26:14.790 --> 00:26:16.440
And he said, \"Oh sure, yeah.\"
00:26:16.440 --> 00:26:17.577
I said, \"Thank you.\"
00:26:18.460 --> 00:26:20.040
Because I wanted to try
to maintain a through line
00:26:20.040 --> 00:26:22.890
between the avatars of Habitat
00:26:22.890 --> 00:26:25.570
in the eighties and Neil
Stevenson\'s Metaverse
00:26:27.108 --> 00:26:30.510
and then the use of avatars
in the late, in the nineties.
00:26:30.510 --> 00:26:33.630
And that \"Second Life\"
also use the term avatars.
00:26:33.630 --> 00:26:35.820
So there was a lineage,
00:26:35.820 --> 00:26:37.590
but it kind of all sort of faded.
00:26:37.590 --> 00:26:39.993
The social virtual worlds faded again.
00:26:41.543 --> 00:26:43.020
And then VR was returning, you know,
00:26:43.020 --> 00:26:45.870
with Oculus and with
all the other platforms
00:26:45.870 --> 00:26:47.220
and huge investment.
00:26:47.220 --> 00:26:52.020
And so when we see in 2022
or 2021 Facebook renaming
00:26:52.020 --> 00:26:55.821
themselves Meta and
wanting to do a metaverse,
00:26:55.821 --> 00:26:57.203
you know, what are they trying to do?
00:26:58.080 --> 00:27:01.078
You know, do they have all
the background they need
00:27:01.078 --> 00:27:03.120
to create a truly social dynamic,
00:27:03.120 --> 00:27:06.600
event-filled, really
interesting cyberspace
00:27:06.600 --> 00:27:09.060
that\'s social packed with things to do
00:27:09.060 --> 00:27:10.470
and it\'s very dynamic.
00:27:10.470 --> 00:27:11.763
Do they understand that?
00:27:12.960 --> 00:27:17.193
I mean, if it\'s just VR
head mounted displays,
00:27:18.660 --> 00:27:22.020
if it\'s just that it\'s not
gonna go much anywhere.
00:27:22.020 --> 00:27:24.780
VR went into vertical applications
00:27:24.780 --> 00:27:27.630
a long time ago where
it\'s very, very effective
00:27:27.630 --> 00:27:30.990
in gaming and in health and healing,
00:27:30.990 --> 00:27:35.730
in psychology and in training
and things like this.
00:27:35.730 --> 00:27:40.380
But it has so many
encumbrances on the user
00:27:40.380 --> 00:27:42.330
it\'s competing with the mobile phone
00:27:42.330 --> 00:27:44.430
you pull out of your pocket
and just look down at,
00:27:44.430 --> 00:27:45.900
and you have done a hundred things
00:27:45.900 --> 00:27:48.603
already with a 2D interface.
00:27:49.500 --> 00:27:53.190
There\'s a sense that
3D and immersive worlds
00:27:53.190 --> 00:27:56.190
are somehow more powerful
informational interfaces
00:27:56.190 --> 00:27:58.620
and social interfaces, and they\'re not.
00:27:58.620 --> 00:28:01.533
I think that the jury is
completely back on that.
00:28:02.372 --> 00:28:06.033
That 3D, while it can immerse
you like this event did,
00:28:06.990 --> 00:28:11.990
it is also cognitively taxing
to move around and orient
00:28:12.480 --> 00:28:15.469
your virtual body as an orientation
00:28:15.469 --> 00:28:19.410
of your physical body, and
it is taxing cognitively.
00:28:19.410 --> 00:28:21.540
When I would come out of these events,
00:28:21.540 --> 00:28:22.890
this one, I was exhausted.
00:28:22.890 --> 00:28:25.620
I was literally bedridden for two days.
00:28:25.620 --> 00:28:27.900
There was so much that I had to do
00:28:27.900 --> 00:28:29.790
to keep present and keep
00:28:29.790 --> 00:28:32.430
a virtual body present
and a group of people,
00:28:32.430 --> 00:28:35.340
as you can see on this
screen all around me
00:28:35.340 --> 00:28:36.960
and the tech working,
00:28:36.960 --> 00:28:40.290
this stuff is hard, not easy to get right.
00:28:40.290 --> 00:28:43.170
So if it\'s hard and not easy to get right,
00:28:43.170 --> 00:28:45.210
the adoption\'s gonna be low.
00:28:45.210 --> 00:28:47.760
They\'re gonna be dedicated users,
00:28:47.760 --> 00:28:50.250
but it\'s not gonna be the tens to hundreds
00:28:50.250 --> 00:28:51.930
of millions of people use Facebook
00:28:51.930 --> 00:28:54.510
or Instagram or anything else.
00:28:54.510 --> 00:28:57.240
It\'s just not, it\'s
because it\'s cumbersome.
00:28:57.240 --> 00:29:01.500
I\'m not sure where Zuckerberg
or Facebook are going with it.
00:29:01.500 --> 00:29:04.170
It\'s my lack of connection to all this
00:29:04.170 --> 00:29:06.922
that I haven\'t read up
on what their plans are,
00:29:06.922 --> 00:29:10.230
I mean, I should just watch
Zuckerberg on Joe Rogan
00:29:10.230 --> 00:29:12.360
or something and then I\'ll know.
00:29:12.360 --> 00:29:13.263
I just don\'t know.
00:29:14.340 --> 00:29:15.900
I mean, I dunno what
they mean by metaverse.
00:29:15.900 --> 00:29:17.670
Do they mean an environment like this?
00:29:17.670 --> 00:29:21.000
Do they mean something beyond
the web, beyond Facebook,
00:29:21.000 --> 00:29:23.310
beyond 2D cell phone interfaces?
00:29:23.310 --> 00:29:25.020
What do they mean?
00:29:25.020 --> 00:29:27.240
You know, maybe it\'s a overreach,
00:29:27.240 --> 00:29:30.450
it\'s a reach from a,
maybe a dying platform.
00:29:30.450 --> 00:29:33.420
They reach for something for rejuvenation,
00:29:33.420 --> 00:29:37.593
for a platform that is maybe
seen its time, its best days.
00:29:38.721 --> 00:29:40.230
I don\'t know, I\'ve, you know,
00:29:40.230 --> 00:29:41.940
I\'ve not talked to Mark Zuckerberg
00:29:41.940 --> 00:29:44.130
or I haven\'t talked to anyone in years.
00:29:44.130 --> 00:29:45.630
You guys are the first people I\'ve talked
00:29:45.630 --> 00:29:49.620
to in 10 or 12 years about this.
00:29:49.620 --> 00:29:53.070
So perhaps this is
providing some opportunity
00:29:53.070 --> 00:29:56.553
to communicate something from
the deep past to the future.
00:29:57.408 --> 00:29:59.908
(light music)
00:30:13.650 --> 00:30:16.863
The total run time of the
event was about 20 hours.
00:30:17.820 --> 00:30:20.400
So I was out very early in the morning
00:30:20.400 --> 00:30:23.310
and most people were very well behaved.
00:30:23.310 --> 00:30:25.710
But people described the event later
00:30:25.710 --> 00:30:27.900
as being kind of like a trip.
00:30:27.900 --> 00:30:30.240
They were totally immersed for hours
00:30:30.240 --> 00:30:33.810
and hours on end because there
was always something to do.
00:30:33.810 --> 00:30:36.750
They were always being
prompted with something,
00:30:36.750 --> 00:30:38.910
go over here and there\'s
this person talking
00:30:38.910 --> 00:30:41.370
and there\'s an award and there\'s some art,
00:30:41.370 --> 00:30:43.080
you know, et cetera, et cetera.
00:30:43.080 --> 00:30:47.010
And that\'s sort of a lesson for modern VR
00:30:47.010 --> 00:30:50.287
or virtual world platforms
that I found when,
00:30:50.287 --> 00:30:53.160
you know, I tried all these platforms
00:30:53.160 --> 00:30:55.290
even the last two years.
00:30:55.290 --> 00:30:58.080
I don\'t think they\'ve
got the social thing.
00:30:58.080 --> 00:30:59.190
Like it\'s really,
00:30:59.190 --> 00:31:00.480
it\'s all about the people
00:31:00.480 --> 00:31:02.700
and it\'s all about being greeted
00:31:02.700 --> 00:31:04.650
and having meaningful interactions
00:31:04.650 --> 00:31:07.200
and having meaningful things to do.
00:31:07.200 --> 00:31:08.370
And it\'s a lot of work.
00:31:08.370 --> 00:31:10.500
You can\'t just sort of put content out
00:31:10.500 --> 00:31:12.990
with random users
entering at random times.
00:31:12.990 --> 00:31:15.450
You have to create events, happenings,
00:31:15.450 --> 00:31:17.220
they\'d be called in the sixties
00:31:17.220 --> 00:31:18.390
and then you can leave people
00:31:18.390 --> 00:31:21.140
with a sense they\'ve been
somewhere and done something.
00:31:26.166 --> 00:31:28.020
I am changing my avatar
around to see what I\'ve got.
00:31:28.020 --> 00:31:30.843
I haven\'t worn any of
these avatars in years.
00:31:31.980 --> 00:31:33.721
That\'s so crazy.
00:31:33.721 --> 00:31:34.650
Wizard, there we go.
00:31:34.650 --> 00:31:36.870
That\'s more me these days.
00:31:36.870 --> 00:31:38.763
As the beard grows in length.
00:31:42.041 --> 00:31:44.700
You know, the future is
distinguished by complex technology
00:31:44.700 --> 00:31:45.960
that seems to be magic.
00:31:45.960 --> 00:31:48.630
And if that was Arthur C. Clarke or not,
00:31:48.630 --> 00:31:50.223
but we live in that world.
00:31:51.384 --> 00:31:53.460
The magic machine was created.
00:31:53.460 --> 00:31:55.860
And then of course what happens
00:31:55.860 --> 00:32:00.860
is things enter the space
to game it in a sense.
00:32:01.440 --> 00:32:06.150
So anything, any medium is
gonna reflect the outside world.
00:32:06.150 --> 00:32:11.040
So we get malicious intent
to manipulate individuals
00:32:11.040 --> 00:32:16.040
for commercial gain,
for capturing attention,
00:32:16.380 --> 00:32:20.163
for the changing of
politics and elections.
00:32:21.841 --> 00:32:24.780
So various visions of dystopian sci-fi,
00:32:24.780 --> 00:32:29.220
just like a company or religion
or even whole countries
00:32:29.220 --> 00:32:33.000
or societies, they go
through stages of growth
00:32:33.000 --> 00:32:34.740
and optimism and innovation.
00:32:34.740 --> 00:32:38.820
And then they go of stages
of corruption where perhaps
00:32:38.820 --> 00:32:43.580
the objectives of money and
finance and psychopathy frankly,
00:32:43.580 --> 00:32:48.480
go hand in hand with
finance come in and extract
00:32:48.480 --> 00:32:53.480
from users and they can
leave a hollow shell behind.
00:32:53.520 --> 00:32:56.340
And it happens to technologies.
00:32:56.340 --> 00:32:59.010
They go through these phases
and then there\'s a degradation.
00:32:59.010 --> 00:33:01.150
And so you get these wave after wave
00:33:02.010 --> 00:33:03.510
of things that happen.
00:33:03.510 --> 00:33:05.583
And I think it\'s inevitable.
00:33:06.630 --> 00:33:10.260
But some of the original
ethos of the internet,
00:33:10.260 --> 00:33:15.260
which was the ethos of sharing
and disclosure and openness,
00:33:16.170 --> 00:33:20.280
when I first got on the
ARPANET in the mid 1980s,
00:33:20.280 --> 00:33:22.230
it was there and it\'s still there.
00:33:22.230 --> 00:33:24.180
So I\'m pretty optimistic,
00:33:24.180 --> 00:33:28.320
I think that things
could have gone better.
00:33:28.320 --> 00:33:31.440
But we have this new nervous system
00:33:31.440 --> 00:33:33.930
that if we don\'t break it or game it
00:33:33.930 --> 00:33:36.720
out of existence or out of trust,
00:33:36.720 --> 00:33:40.560
it will serve humanity
for hundreds of years.
00:33:40.560 --> 00:33:42.360
We have to watch how much we use it,
00:33:42.360 --> 00:33:45.180
how much we drain our personal energy
00:33:45.180 --> 00:33:47.310
into it and our attention.
00:33:47.310 --> 00:33:49.841
But it\'s a mesmer.
00:33:49.841 --> 00:33:53.130
And a mesmer is something
that fascinates monkeys
00:33:53.130 --> 00:33:57.180
or apes or any animal
that\'s looking at a flashy,
00:33:57.180 --> 00:33:59.010
colorful thing.
00:33:59.010 --> 00:34:03.573
It can elucidate us, but it
can also trap us and drain us.
00:34:04.980 --> 00:34:06.839
And we just have to learn to live with it.
00:34:06.839 --> 00:34:10.100
And I think of the internet
as like the colorful snake
00:34:10.100 --> 00:34:13.018
scales on serpents that we\'re
living in the rainforest
00:34:13.018 --> 00:34:15.180
with us as our number one predator
00:34:15.180 --> 00:34:19.590
for 60 million years
from the Prosimian era.
00:34:19.590 --> 00:34:22.770
90 million years ago, the first prototype,
00:34:22.770 --> 00:34:26.220
our ancestors had to watch
out for these serpents.
00:34:26.220 --> 00:34:31.204
And one of the reasons we have
3D color spacial vision is
00:34:31.204 --> 00:34:34.020
because we had to resolve
their scale patterns
00:34:34.020 --> 00:34:37.293
in low light or we\'d be snapped down.
00:34:38.340 --> 00:34:42.458
And that\'s how we got our
ability to see pixels.
00:34:42.458 --> 00:34:45.390
This is a conjecture I have
about why we\'re so good at this.
00:34:45.390 --> 00:34:48.120
So this is sort of like the serpent,
00:34:48.120 --> 00:34:51.870
the virtual world\'s
internet, cyberspace, pixels,
00:34:51.870 --> 00:34:56.670
all this media, it mesmerizes
us like the snake scales,
00:34:56.670 --> 00:34:58.500
but there\'s also a biting end.
00:34:58.500 --> 00:35:00.150
There\'s a risk to it,
00:35:00.150 --> 00:35:02.940
but it evolves us at the same time,
00:35:02.940 --> 00:35:04.683
it\'s an existential risk.
00:35:10.620 --> 00:35:12.370
- The main thing I was thinking was
00:35:13.242 --> 00:35:14.075
why is it that we\'re doing this?
00:35:14.075 --> 00:35:19.075
What is the attraction and the
allure of the virtual for us?
00:35:19.242 --> 00:35:21.870
And are we melding the
virtual and the real?
00:35:21.870 --> 00:35:23.460
Are they exactly the same?
00:35:23.460 --> 00:35:25.196
Are they different?
00:35:25.196 --> 00:35:26.029
Should they coexist?
00:35:26.029 --> 00:35:28.770
What I wanna do is just
get people to reflect
00:35:28.770 --> 00:35:30.450
on why it is that we\'re doing this
00:35:30.450 --> 00:35:33.060
and why are we doing it
at this moment in history.
00:35:33.060 --> 00:35:34.710
And I don\'t have the answers to that,
00:35:34.710 --> 00:35:35.760
but I was kind of reflecting
00:35:35.760 --> 00:35:38.370
on our relationship to
nature and thinking,
00:35:38.370 --> 00:35:40.770
because we have destroyed so much of it
00:35:40.770 --> 00:35:42.690
because it\'s literally going right now.
00:35:42.690 --> 00:35:45.120
Even as we sit here and as we speak,
00:35:45.120 --> 00:35:47.490
we are perhaps creating
these virtual worlds
00:35:47.490 --> 00:35:49.530
which are intended to replace
00:35:49.530 --> 00:35:51.540
our ancient relationship to nature.
00:35:51.540 --> 00:35:54.122
And again, I think we should think
00:35:54.122 --> 00:35:55.043
about why that\'s happening.
00:35:57.780 --> 00:36:01.830
- [Bruce] So what we decided
to do after Avatars98
00:36:01.830 --> 00:36:04.290
was let\'s do Avatars99.
00:36:04.290 --> 00:36:05.880
And it was similar to this,
00:36:05.880 --> 00:36:09.123
but beautifully designed hall, very Asian.
00:36:10.090 --> 00:36:14.520
But in the time we have left,
but let\'s go to Avatars 2001.
00:36:14.520 --> 00:36:17.430
What we decided to do is
something pretty dramatic.
00:36:17.430 --> 00:36:20.430
The banner on the left is Avatars 2001,
00:36:20.430 --> 00:36:22.800
A Cyberspace Odyssey.
00:36:22.800 --> 00:36:27.180
We reproduced the film for
as the next cyber conference.
00:36:27.180 --> 00:36:29.250
So we took them on a journey,
00:36:29.250 --> 00:36:31.740
and you can see this
beautiful thing behind us.
00:36:31.740 --> 00:36:35.523
It\'s the Stanley Kubrick
\"2001\" space station.
00:36:36.366 --> 00:36:38.310
And you guys know what
happens next, right?
00:36:38.310 --> 00:36:42.003
You go to the Moon, so I\'m
gonna teleport to the Moon,
00:36:43.170 --> 00:36:46.830
and you\'re in the monolith on the Moon.
00:36:46.830 --> 00:36:49.710
The United States has dug
up this black monolith
00:36:49.710 --> 00:36:51.690
that was originally on Earth.
00:36:51.690 --> 00:36:53.973
It sparked intelligence.
00:36:59.080 --> 00:37:01.470
What we decided to do the
year before Avatars 2001,
00:37:01.470 --> 00:37:04.500
is to build a full space station world.
00:37:04.500 --> 00:37:08.250
By 2004, we did AvaMars,
which was on Mars.
00:37:08.250 --> 00:37:12.090
In 2003 we did Rivendell.
00:37:12.090 --> 00:37:13.773
I\'m gonna click on Hobbiton,
00:37:15.299 --> 00:37:17.178
see are hobbits there?
00:37:17.178 --> 00:37:19.175
I think I\'m glare or something.
00:37:19.175 --> 00:37:21.070
And you can see the
textures are getting better.
00:37:21.070 --> 00:37:23.673
You know, this is technology
from 2002 versus \'98,
00:37:24.570 --> 00:37:26.973
so the trees look better
and things like that.
00:37:27.870 --> 00:37:31.773
But we did something
different in Avatars 2002,
00:37:31.773 --> 00:37:33.960
which was we said, you know,
00:37:33.960 --> 00:37:36.577
people have been given a free ride.
00:37:36.577 --> 00:37:38.130
They\'ve been allowed to teleport
00:37:38.130 --> 00:37:41.160
and warp between different zones.
00:37:41.160 --> 00:37:44.220
In Avatars 2002, everyone had to walk.
00:37:44.220 --> 00:37:45.390
There are no warpers.
00:37:45.390 --> 00:37:48.360
You have to walk immense landscapes
00:37:48.360 --> 00:37:50.463
to try to find your way around.
00:37:52.410 --> 00:37:53.823
This was kind of the end.
00:37:54.754 --> 00:37:57.520
I mean, we did AvaMars in 2004
00:37:58.408 --> 00:38:01.470
because I was part of
Mars programs by then.
00:38:01.470 --> 00:38:05.523
I was often doing space work
with NASA by that point.
00:38:07.920 --> 00:38:09.453
I figured it was done.
00:38:10.455 --> 00:38:12.391
Sort of the innovation was,
00:38:12.391 --> 00:38:14.241
it was about all we could do I think.
00:38:16.392 --> 00:38:18.357
The consortium sort of ran its course
00:38:18.357 --> 00:38:19.980
and then I morphed it
into something different,
00:38:19.980 --> 00:38:23.940
which is today the Biota
Institute working on the origin
00:38:23.940 --> 00:38:27.840
of life and the implications
for that new science
00:38:27.840 --> 00:38:30.090
and discoveries, really trying to say,
00:38:30.090 --> 00:38:32.430
can we crack the code of how life began?
00:38:32.430 --> 00:38:35.250
And we think it\'s in
hot springing settings,
00:38:35.250 --> 00:38:36.420
not in the ocean,
00:38:36.420 --> 00:38:38.610
not at the hydrothermal
vents in the ocean,
00:38:38.610 --> 00:38:41.220
but hydrothermal springs on land.
00:38:41.220 --> 00:38:44.850
And we started taking our
science out to hot springs all
00:38:44.850 --> 00:38:48.780
over the planet from Yellowstone
to Rotorua, New Zealand,
00:38:48.780 --> 00:38:52.950
and recently to Fly Geyser
near Burning Man\'s location,
00:38:52.950 --> 00:38:57.243
ironically, and getting the
formation of protocells,
00:38:58.436 --> 00:39:00.180
little compartments
made out of fatty acids
00:39:00.180 --> 00:39:04.530
that can contain polymers
like RNA or peptides or DNA.
00:39:04.530 --> 00:39:07.330
And we think we might have
found the engine of creation.
00:39:08.340 --> 00:39:10.833
So that\'s what I\'m working on these days.
00:39:12.268 --> 00:39:14.768
(light music)
00:39:16.348 --> 00:39:17.940
I am going to the Cy Awards,
00:39:17.940 --> 00:39:21.303
Cy was the original name
of the first avatar.
00:39:22.140 --> 00:39:25.923
And I think they still have
awards for the best worlds.
00:39:27.763 --> 00:39:29.400
So you can see there\'s
sort of better animations
00:39:29.400 --> 00:39:32.313
and they\'re featuring good design.
00:39:34.260 --> 00:39:37.380
And I haven\'t been here in forever.
00:39:37.380 --> 00:39:39.359
Back in sort of the glory days,
00:39:39.359 --> 00:39:42.033
there would be two to
400 people all the time.
00:39:43.140 --> 00:39:44.970
Early on we sort of asked
00:39:44.970 --> 00:39:48.480
what characterizes the
users of these places.
00:39:48.480 --> 00:39:51.660
And there was a section of the user base
00:39:51.660 --> 00:39:53.190
that were self described
00:39:53.190 --> 00:39:56.100
as socially awkward or socially anxious.
00:39:56.100 --> 00:40:00.750
But in in the world they
were sort of super organizing
00:40:00.750 --> 00:40:04.110
beings to have great social
skills that they felt
00:40:04.110 --> 00:40:08.803
comfortable expressing in
world that they didn\'t out
00:40:10.404 --> 00:40:11.589
there in shopping malls
00:40:11.589 --> 00:40:13.589
and gas stations and things like this.
00:40:13.589 --> 00:40:16.020
The world that they felt was overwhelming.
00:40:16.020 --> 00:40:17.940
And then there were
people that were isolated
00:40:17.940 --> 00:40:21.090
and sort of locked in
or people were in jobs
00:40:21.090 --> 00:40:23.550
that they felt trapped in
00:40:23.550 --> 00:40:25.530
and they felt liberated in these worlds.
00:40:25.530 --> 00:40:29.580
There were also users
that were wheelchair bound
00:40:29.580 --> 00:40:32.340
or bound through illness.
00:40:32.340 --> 00:40:37.340
But then there were users that
were just an auto mechanic
00:40:37.620 --> 00:40:41.790
that felt that this was like
an incredibly high-tech,
00:40:41.790 --> 00:40:44.970
creative, delicious
way to spend their time
00:40:44.970 --> 00:40:48.213
beyond what was a fairly
routine job for them.
00:40:49.170 --> 00:40:51.603
And they became an incredible designer,
00:40:54.510 --> 00:40:56.700
In user built worlds where you really
00:40:56.700 --> 00:40:58.350
are controlling your environments.
00:40:58.350 --> 00:40:59.640
Not a fed thing,
00:40:59.640 --> 00:41:01.350
it\'s not an experience designed
00:41:01.350 --> 00:41:04.260
by somebody else that you go through,
00:41:04.260 --> 00:41:06.960
you own your own words as
Clifford Stoll would say.
00:41:06.960 --> 00:41:10.343
But it\'s your pride of point that you make
00:41:10.343 --> 00:41:13.380
a beautiful space and
that it works for people.
00:41:13.380 --> 00:41:16.710
And that\'s why we jumped on this platform,
00:41:16.710 --> 00:41:19.980
especially early on because
we realized it, the company,
00:41:19.980 --> 00:41:22.380
because it didn\'t really commercialize
00:41:22.380 --> 00:41:25.860
this platform as it was doing
with its other platform,
00:41:25.860 --> 00:41:28.470
it left it to the users to do it.
00:41:28.470 --> 00:41:32.520
And so the creative potential
and the human impact
00:41:32.520 --> 00:41:37.440
of this platform was far greater
than the company platform,
00:41:37.440 --> 00:41:39.750
which is called WorldsChat.
00:41:39.750 --> 00:41:44.750
So it was just a testament to what people
00:41:44.760 --> 00:41:48.240
can do on their own, working together,
00:41:48.240 --> 00:41:50.523
being creative, self organizing.
00:41:55.680 --> 00:41:58.920
As big institutions
crumble to some degree,
00:41:58.920 --> 00:42:01.830
even like big science universities,
00:42:01.830 --> 00:42:03.930
companies as we knew them,
00:42:03.930 --> 00:42:06.720
government as we knew it crumbles
00:42:06.720 --> 00:42:09.180
under the weight of change.
00:42:09.180 --> 00:42:12.690
It\'s the users coming together
that create the content,
00:42:12.690 --> 00:42:13.770
that create the networks,
00:42:13.770 --> 00:42:16.080
that create the political dialogue,
00:42:16.080 --> 00:42:19.860
the intellectual
achievements, the solutions.
00:42:19.860 --> 00:42:21.243
And so virtual worlds,
00:42:22.531 --> 00:42:24.903
were approving ground for ordinary people,
00:42:25.933 --> 00:42:28.020
having experiences with each other
00:42:28.020 --> 00:42:30.273
and making magnificent things.
00:42:31.605 --> 00:42:34.188
(upbeat music)
00:42:42.230 --> 00:42:46.067
The avatar medium and the
virtual world\'s medium struggle
00:42:46.067 --> 00:42:47.694
is to sort of push up through
00:42:47.694 --> 00:42:49.972
the concrete of the World Wide Web
00:42:49.972 --> 00:42:52.410
that\'s been laid down,
de-socializing the internet,
00:42:52.410 --> 00:42:54.510
and making it into a big billboard.
00:42:54.510 --> 00:42:55.980
We know what happened
00:42:55.980 --> 00:42:58.830
in the spring with all the
companies running into problems.
00:42:58.830 --> 00:43:00.090
And we know everyone\'s struggling,
00:43:00.090 --> 00:43:01.560
but we\'re using these worlds.
00:43:01.560 --> 00:43:02.463
We love them.
00:43:03.488 --> 00:43:04.950
We\'re doing things in them,
they\'re changing our lives.
00:43:04.950 --> 00:43:07.080
We\'re gonna talk about it and tell you
00:43:07.080 --> 00:43:08.760
that you should keep going
00:43:08.760 --> 00:43:11.760
and put a human face on cyberspace.
00:43:11.760 --> 00:43:15.750
Because in the 21st century,
when we\'re all in our dotage,
00:43:15.750 --> 00:43:18.120
do we still want to be surfing webpages
00:43:18.120 --> 00:43:20.603
and interfacing with databases?
00:43:20.603 --> 00:43:21.840
- [All] No, no!
00:43:21.840 --> 00:43:23.280
- Is that cyberspace?
00:43:23.280 --> 00:43:24.113
- [All] No, no!
00:43:25.050 --> 00:43:27.633
- So who\'s gonna build
the real cyberspace?
00:43:29.076 --> 00:43:31.983
You guys are building the real cyberspace.
00:43:33.271 --> 00:43:34.770
This community is going
to build the metaverse
00:43:34.770 --> 00:43:35.760
and you\'re gonna do it better
00:43:35.760 --> 00:43:38.133
than Stephenson or
Gibson could ever dream.
00:43:39.371 --> 00:43:40.408
And that\'s what this is about.
00:43:40.408 --> 00:43:42.690
It\'s about a new place
for human beings to meet,
00:43:42.690 --> 00:43:44.869
for their imagination, for their dreams,
00:43:44.869 --> 00:43:46.617
and for their work.
00:43:46.617 --> 00:43:49.320
And it\'s going to be a bigger place,
00:43:49.320 --> 00:43:51.783
the biggest place that we have ever made.
00:43:52.985 --> 00:43:54.676
(audience cheers)
00:43:54.676 --> 00:43:57.676
(audience applauds)
00:44:01.437 --> 00:44:04.020
(upbeat music)
00:44:19.298 --> 00:44:22.798
(upbeat electronic music)
00:44:31.680 --> 00:44:35.280
- I want to provide an orifice
through which impossible,
00:44:35.280 --> 00:44:37.440
absolute unattainable realms can be seen,
00:44:37.440 --> 00:44:39.480
touched and felt in a way
00:44:39.480 --> 00:44:42.300
that could not be conveyed
to any other (indistinct).
00:44:42.300 --> 00:44:43.920
The kinds of things that I visualize
00:44:43.920 --> 00:44:45.765
being part of this new world.
00:44:45.765 --> 00:44:46.598
And I\'ll read you.
00:44:46.598 --> 00:44:47.880
Virtual entertainment and virtual world,
00:44:47.880 --> 00:44:49.770
self-evolving personality organelles,
00:44:49.770 --> 00:44:51.510
virtual emotion constructors,
00:44:51.510 --> 00:44:54.630
emotional extensions as an
entertainment commodity.
00:44:54.630 --> 00:44:57.270
Virtual shopping malls,
amusement parks and cyberspace,
00:44:57.270 --> 00:44:58.260
rentable organisms,
00:44:58.260 --> 00:45:00.750
avatars on loan, disposable
personality entities.
00:45:00.750 --> 00:45:03.180
I want to buy, purchase
and remodify a persona
00:45:03.180 --> 00:45:04.830
that represents my vicarious experience
00:45:04.830 --> 00:45:06.360
in an interactive world.
00:45:06.360 --> 00:45:08.070
You think I\'m joking?
00:45:08.070 --> 00:45:09.210
Now, if I have any more time,
00:45:09.210 --> 00:45:10.043
even a little bit.
00:45:10.043 --> 00:45:10.950
I do have a few transparent,
00:45:10.950 --> 00:45:11.880
how am I doing?
00:45:11.880 --> 00:45:12.900
None.
00:45:12.900 --> 00:45:13.950
I\'m out of time. Ugh.
00:45:14.820 --> 00:45:15.653
Oh, well.
Distributor: Means TV
Length: 46 minutes
Date: 2023
Genre: Expository
Language: English
Grade: 10-12, College, Adults
Color/BW:
Closed Captioning: Available
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